The world of game modding has created some wonderful things; we’ve seen Mario appear in Banjo-Kazooie and even Smash games have their engines reworked to play like other games.
But Super Mario 64 has had many, many mods dedicated to it, which have placed the Mario physics in other games such as The Legend of Zelda: Ocarina of Time, and even entirely original worlds have been created. At this point, if you can dream it, a modder can probably make it happen.
This is apparent in Super Melee Adventure 64, a 20-minute mod created by Pasta Power. It places Mario within various environments of Adventure Mode in Super Smash Bros. Melee, and the end result is incredible.
Super Melee Adventure 64
Super Melee Adventure 64 features six different levels based off several levels featured in Adventure Mode of Super Smash Bros. Melee. There are six stars that need to be collected by completing various tasks, whether it’s collect eight red coins in Corneria or beat up a bunch of Pikachu’s to get enough coins for a star.
On top of this, you can choose more than just Mario as a character to play as in this mod; there is also Captain Falcon, Fox, Ness and Luigi, and they each have different characteristics that make the game a different experience depending on who you use.
Per Pasta Power’s description, the characters vary in ways such as:
- Captain Falcon is faster but has a worse triple jump.
- Fox is faster and has his Fire Fox move, but is much tougher to control.
- Ness has his Smash style double jump but it isn’t as easy to manuever with as Mario’s
- Luigi is the traditional Mario counterpart; he’s floatier but also slippery, meaning precise landings will be much harder.
The levels featured in Super Melee Adventure 64 include: the escape sequence in Metroid, the temple maze of Zelda, the first Mario section in Adventure mode, the Pokemon battle in Pokemon Stadium, the Great Fox level in Corneria, and a whole racing sequence in Captain Falcon’s Big Blue.
This mod isn’t just traditional Super Mario 64 physics with a different coat of paint; there’s whole variations in how characters control, what certain objects do, and how the game is played. Not to mention a Mario 64-style soundtrack of certain levels, and it’s truly a unique creation that deserves the love it’s getting.
You can check out the trailer below, and if you feel like trying it out, the details are in the description: